Ambisonix is a practical and effective audio library especially designed for developers who need to create realistic sound applications effortlessly.
Since it does not require you to conform to a particular speaker layout, you can easily specify any number of sources and speakers you are interested in.

 

 

 

 

 

 

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With Ambisonix It’s never been so easy to make real-time 3D audio visualizations with Unity. The Unity Ambisonix Add-on allows you to work with Ambisonix libraries directly from Unity and brings Ambisonix object-oriented Object Structure (OOS) features to your development environment. The Unity Ambisonix Add-on is currently under development by the Ambisonix team.

Features:

Easy integration with Unity projects. Unity projects can be built or re-built automatically when a change is made to Ambisonix’s library.

Support for both stereo and Ambisonix’s multichannel surround formats.

Support for all multichannel and stereo formats.

Includes Ambisonix’s default OOS library with 1000 objects.

Includes the DSP library with support for all OOS and AER libraries.

Supports all Ambisonix AudioEngine 3 and 2.5.

Includes the Event library which provides all the basic object oriented event handling classes.

It includes the Event library to allow you to easily implement Ambisonix’s Event class library.

Amplitude Sliders can be converted to Ambisonix’s amplitude library so you can control amplitude with objects instead of using sliders.

Ease of use and learning.

Easy audio set up and management.

Simple object orientation.

Ambisonix does not require a specific speaker configuration.

Standard dialog boxes or screens.

Custom dialog boxes or screens.

Improved support for visualisations including the ability to handle complex mesh objects.

Ambisonix OOS is based on standard object oriented principles and hence, they are very easy to learn and work with.

The OOS system has been implemented in the Ambisonix object structure library and Ambisonix’s popular Universal Audioformatter format (UAF).
UAF is a global object structure format used for various file types including MP3, WMA and AAC.

Ambisonix’s library is compatible with the UAF standard so you can read and write your existing UAF formats.
Your existing formats are therefore always fully supported by the library. You can read, write, add and remove.

It is easy to add objects to, read and retrieve data from Ambisonix’s library and the nature of OOS is object oriented.

Just as a library is a collection of objects, so too is the Ambisonix

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Ambisonix is a practical and effective audio library especially designed for developers who need to create realistic sound applications effortlessly.
Since it does not require you to conform to a particular speaker layout, you can easily specify any number of sources and speakers you are interested in.
It is packed with impressive features to enhance your sound applications. You can use Ambisonix with any encoding such as AAC, MP3 or WAV, and with any development languages: C, C++, C#, Java, and PHP.
Ambisonix has a wide range of ready-to-use sound input devices and output devices for the most popular digital formats including WAV, AAC, MP3, Ogg Vorbis, Real, and AmbiFile.
Ambisonix supports a variety of cross-platform native APIs including OGG, WAV, XAudio2, DirectSound, Windows Media Audio, FMOD, OpenAL, OpenSL, Titanium Sound System, Audiowar, Waveout, ASIO4ALL, Impulse, MultiSound, and AudioToolKit.
Ambisonix is bundled with native and cross-platform callable native input, output and file based services. For example, you can program it to capture sound from any number of audio devices including mic, line-in, CD or other input devices.

The streaming/recording/playback capture API for iPhone and iPad:
iPhone/iPad apps can record or stream audio directly to/from the device, no software required.
AudioUnit, CoreAudio APIs:
Write your own audio functions with the CoreAudio and AudioUnit APIs.
Create, record, and playback audio with the CoreAudio and AudioUnit APIs.
Mix, record, and playback audio with the CoreAudio and AudioUnit APIs.
Add a custom sample rate for playback or recording.

Record iPhone audio to the iTunes music library. Play iPhone audio directly from the device.
File based record to disk:
Record audio and save it directly to any audio file format.
Record audio to a file with a custom sample rate.

Cross platform, no plugin required:
Use a custom sample rate in real time and no plugins required.

Free for commercial use.

Technologies

CoreAudio, AUGraph, AUPlugInManager, AudioUnit, AudioConverter
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The collection includes a number of ambisonic 360° sound effects designed for use in applications such as Virtual Reality, MMORPGs, Video Games and more.

You’ll find two sets of ambisonic audio clips. For Cinema 360° Surround, the clips are designed to mimic spatial audio by generating sounds at specific elevations in space. For Ambisonics, the clips come in two formats. For a complete ambience, you can use the AmbisonicWAVs and Ambisonic-Nfs formats, which are designed to be compatible with most authoring applications. For pure ambience, you can use the Ambisonics-Ape files, which contain sound fields without any elevation information.

When you use Ambisonix 360° audio, you get realistic spatial sound for your game or application without the hassle of providing the player with a headset or other hardware.

Just a small selection of effects you can find in Ambisonix.

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Ambisonix is a practical and effective audio library especially designed for developers who need to create realistic sound applications effortlessly.

When you use Ambisonix 360° audio, you get realistic spatial sound for your game or application without the hassle of providing the player with a headset or other hardware. Just a small selection of effects you can find in Ambisonix.

Just a small selection of effects you can find in Ambisonix.

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Ambisonix is a practical and effective audio library especially designed for developers who need to create realistic sound applications effortlessly.

What’s New in the?

* Keeps the audio buffer size small and the sound quality high.
* Speeds up the initialization of sound application.
* High performance in general.
* Offers many advantages for use with high-resolution sounds.
* Can be used for a variety of applications in a simple manner.
* High sound quality, down to the resolution of about 8 to 12 bits.
* Supports features like a 32-channel or 64-channel stream in order to use the best sound to implement an open environment.
* Supports the CD in CD ROM mode to play back the sound from the CD.
* Supports a file recorder to record sound.
* Supports full-duplex sound.
* Channels can be set during the initialization.
* Suitable for a variety of applications.
* Supports many coding languages.
* Supports easy adaptation to various sound applications.
* Offers a wide range of sound effects.
* Supports a wide range of standards.

Replaysound is a replaying sound application developed using Ambisonix.
This software is designed for you to use for sound data processing.
It allows you to record and replay sound data, and also to perform sound processing.
Replaysound Description:
* Allows you to record and replay the sound to/from the CD.
* Allows you to record and replay the sound to/from the file.
* Allows you to record and replay sound data from/to the CD or the file.
* Allows you to record and replay sound data from/to the microphone.
* Allows you to synchronize multiple sound files.
* Supports many sound data formats.
* Supports many sound standards.
* Allows you to use optimized software.
* Allows you to handle the sound data via a visual interface.
* Allows you to set various parameters such as sample frequency, bit depth, etc.
* Allows you to add a new processing parameter.
* Allows you to enhance the recording to the full detail level.
* Supports sound processing such as a noise reduction, a low-pass filter, etc.
* Supports sound quality adjustment such as a parameter tweak.
* Supports the zeroing of the sound.
* Allows you to use sound processing and replay a single sound via a single process.
* Allows you to use multi-processor environments.
* Allows you to use a multi-channel sound.
* Supports a multi-room recording.
* Allows you to use replay

System Requirements:

What is jKanji?
JKanji is a Kanji reading game that utilizes the Unicode Kanji Code, a 32,106 symbol code list for Japanese Kanji. The program also includes a Kanji dictionary and Kanji conversion utility for English, Spanish, and French.
Another unique feature of the program is a system for recording kanji numbers in order of frequency.
Rather than simply displaying a list of kanji, JKanji works by selecting kanji from the dictionary to form words in one of four categories: noun

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