Dream a Little Dream.
The cult of Hastur no longer threatens Thrushmoor, and now the adventurers board a riverboat to Cassomir to track down their obsessed and corrupted former employer. Along the way, they explore the Dreamlands and attempt a number of bizarre dream quests, after which the adventurers can heal their fragmented minds but they also learn of a greater threat looming over Golarion. Can they survive the perilous Dreamlands and emerge intact or will they be stranded in a dimension of nightmares?
The cult of Hastur still plots against the drow, and they are organizing their attacks in secret to drain the minds of the drow population. The undead and demonic rulers of Thrushmoor are rejoicing at the widespread madness and blasphemy that plague the surface population. Yet among them all, the cult of Hastur is the most insidious, insidiously running a campaign to bring it all into being.
The cult of Hastur has been performing strange rituals to raise the ancient warlord Reknor to power. Reknor was the first and greatest of the six god kings, and his spirit resides in a powerful crystal shard shattered from a cavern deep within the Mountains of Madness. This shattered crystal was found by the cult of Hastur as they journeyed through the Dreamlands, and they came to Reknor’s spirit in search of power. This shard of crystal is what holds Reknor’s soul, and once the cult captured him, they began the process of trying to resurrect him from within the stone. This process is taking place right now, but the cult is slowly nearing completion of their journey and they are looking to lure the monsters of the Dreamlands into their domain to enact their plan and complete their ritual.
As for the adventurers? Can they withstand the twisted and insane dreams of the Dreamlands? Can they reveal the corruption of the cult and what is really driving it all? Can they stop the machinations of Hastur before it’s too late?
Key Features
A Pathfinder Adventure Path for 7th-level characters
„Dreams of the Yellow King,“ a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
A comprehensive gazetteer exploring the Sellen River, Avistan’s most expansive waterway, including additional encounters one could run into while sailing its winding course, by Liz Courts.
A heart-pounding journey through the dark in the Pathfinder’s Journal, by Wendy N. Wagner.
A collection of terrifying and bizarre monsters